There are two consoles that have changed the world of play in all areas. They changed Fantastia of each child for several generations now. At the end of this year the manufacturers Sony and Microsoft battled until the end of their tether. The two console output close enough to the nth kicked off the "race to the console." In the world there are two "sides", so to say, fans of the PS4 and Xbox One fans. So who to choose?
We observe in detail the difference that there is between the two consoles:
Custom chip that contains eight-core x86-64;
The latest generation graphics processor from 1.84 TFLOPS with 8 GB of memory;
Unified system GDDR5 ultra-fast;
Dualshock 4: Complete control with the wireless pad, more comfortable and ergonomic;
Innovative touch pad controller that will allow for a greater freedom of action;
Vibration improved;
Microphone input and headphone.
Regarding its cost the PS4 will cost € 399.00 unlike € 499.00 Xbox One. In addition, the PS4 has a function in addition: Share button. Allows you to share immediately progress. One more point in favor of the Share is the simple fact that if we wanted to provide a game to a friend of ours that I may try, we can do it without limits.
Now let's see some point in favor of the Xbox One.
A design for the console which eliminates all the curves in excess;
8-core x86 processor;
HDMI pass-through to watch favorite TV programs via the console;
The internal RAM is 8Gb but is holding a 500Gb hard drive that serves not only to save the game progress but also for movies, music and various applicaizoni;
Mount the Blu Ray player so you can view movies in Full HD;
Finally there is the Snap app that allows you to split the screen into two: While you play you can also chat with their friends;
Best is also the Kinect;
The Kinect technology Real Vision increases the field of view of the Kinect;
Last but not least is the Xbox SmartGlass technology which turns a simple smartphone or tablet into a second display;
A differenza della PS4 l'Xbox One costa 499,00€
What do you think about?? Who is the best for you?
Continuingthe work begunwith the article "Pes2012 orFIFA12?", A littlewhile ago, isonce again aquestionnowten years since themajority of the peopleplay: PES orFIFA? Honestly,even Iknow how to answer, becausein my opinionthere is noonemoregoodandlessgoodone, in the sense that, yes, of course oneis betterto usethe techniques ofplaydevelopmentand the other isnot so good, but if bothwere toengagein depthcourse,with the assumptionthat realityis one,rangiungerebberothe exact samepurpose: tomake the experiencevideo-play as realas possible. Ifyou do not mindI would now liketo analyzesomeaspectsof the twoMega-games.
Let's start withPes2013
I thinkthepreviousPeswas a littledisappointing, so much so that EAhas taken advantageof this "gaffe" made by PESto increasehis lead, andhis success inthatfieldbettercompete.Let's seehowimprovedPeshours.
First of all,as has becometraditionwe see thetrailerto make usa rough ideaof the game:
It seems thatthis yearKonamihasrealized that toreturn to the levelsthat compete, perhapsyou shouldtakea second waywhich will offergamersa different perspective onfootball games, more immediate and funon one side, but do not forgetat the same timethose aspects thatare directedinsteadtowards realism. You canplayas alwaysfriendly,themajor leaguesfor cluband itsinternational cups, including the belovedChampionsLeague.Of course,thenthere had to bedifferenttournamentstypicalof the series,those forNationalandBecome a Legend mode, which is coupled withthe Master Leaguein theFootballLife.Quest'last sectionhas been expandedin terms of options: make theirappearancecoaches,addinga variety ofinstruments, such as the ability to purchasespecific objectsto enrichthe training programof the team andindividual athleteswithnew exercisesuseful to improvethe playersinspecific skillsthat increase thedepththis componentincidental butcause forconcern formany users.
Let's see what, really, has renewed Pes2013:
-PES-FullControl; -ProActive-AI; -Player-ID;
are the namesbehind whichlurkthe three key elementsof the gameplay ofProEvolution Soccer2013,"those" whichenshrinethemin this respecta furtherpositive development.
Let's see themin detail:
WithPESFullControlthe player hasalmost complete controlover playersin the playground, resultingin the fact thatthe user can takeshots, passes, crosses and morecompletely manualtrajectories andgettinganaturalgamemore believable.In fact, theease with which youcan directthe stepsand determiningthepower of the shotcontinues to beone of the highlightsof the series.A small flawaredribbling, yesit isbetter thanprevious versions, unfortunately not always respondwellto commands givenby the user.These arethe issues on whichthe game developerswanted toinsist onimprovement.And it is preciselyat this time thatwe begin totalk abouttheProActive, a new artificial intelligencethat is createdto moveteammates and opponentsin a way, in fact, more intelligent.The way inwhich the teamsreactin relation tositauzionithat are created duringthe game,is something thatisrarelyseen in the historyof PES. Just think ofwhen we see thattheBarcelona Internationalprefers to adopta scheme thatusesmorepossessionthatkickslong, orJuventusattackingspaceswhen wearingballPirlo.All thishelps to convince theplayerthatinthe field there aremore and morepeoplealmost real.
At this point,the developersof PEShave realized thatthe defenseis very important, notimportant.
Playersbetterreadon their rivalsand is consequentlymore careful inmarking,in anticipationbut even in thosemovementsto the aid ofailingrunningmatefor a doubling, or to closea possiblecrosspositionedbetween the ball andthe strikerin question. Herethe intervention isimportantin addition totheimprovedtimingsystem that managesthe contrasts, which takes moreaccountofissues such asrace, balance, and the tonnageof the playersinvolved in the fightmeleeto winthe ball.We completethe picture of thedescription withthe aforementionedPlayer ID,a behavioral systemalmost identicalto the topplayers who knowhow toMessi, Ronaldo, Neymar, Iniestaetc...In other words,we are talkingto simulateina morereal as possible,the actual behaviorof the players,thanks to whichyou willrecognizethe above mentionedplayers, not justlooking, but also the way in whichthey run,throw, or make theirgame.
Sothe pros are:
The changes introducedin the gameplayimprovethe quality ofgaming;
More control over theplayersandteams;
Morefreedom whenshooting and passing;
The roadseems to have finallytakenthe right one.
For me,finally, thecons are:
There is stilla lot towork;
Despite theprogress,some animationsstill need to befiled;
Althoughreduced, the tracks have not yet beeneliminated altogether;
The licensesof teams and playersare stilltoo few.
We try todo the same thing forFifa13 now.
As with anygame thatI reviewed, we the official trailer ofits debut.
First of all, the first thing you notice isthe graphical interfaceof themenu, which is differentfrom the previous edition. New Productsmore substantial andinterestingin terms of contentcoming fromEASFCand thecareer mode.The traditionalEA Sports FootballClub thenovelEASFCMatch Day, in which nowyou have optionsfor the friendlies. Avery interesting noveltyfor thoseabituatuoto on-lineis thatFifa13isCONSTANTLYconnectedto the EA server;understand well, then, thatyou will receive updatesonthematchof the week, teams and even,think about it,therewill be a listof the injuredandsuqalificati, andso on andso forth.
Adetail that couldbe annoyingis the fact thatit could happen thatthe commentatorinsteadof the previoustalkbetween the twocontenders, speak oftenof absencesof playersamong the ranksof their respective teams.Itgives me a littletrouble,to be honest! Fundamental component of thesingle playeris as always theCareer mode, which FIFAholdsa very important roleas itprovidespotentiallydozens of hours ofgameloversslip intothe role ofa club managerornational(with this newoption, you cantakepart in the variousqualifying roundsandin international competitionsinthe subject),ortoplay, choosing toplay asa real athleteorhisvirtual alter ego. (which is agreat thing, from my pointof view).
The most interesting aspectisthetransfer rumorsthatFIFA13has received a numberoftweaks totry to make itas real as possiblethe roleplayed by thegamer. So much so thatthe artificial intelligence ofother managersis much more logicalthan the otherepisodes, althoughthenaivety thatcommitsare still there,butperfection does notbelong to man,as they say. Avery importantaspectis the factto keep aneye on the budgetthat providesthe companyfor oursale.In this regarddeservesa separate discussionmodein questionin case youplayas a simplenoviceplayer. Ifyou are part ofa great team,the coachwill try toturniton loan toa clubtothe second floorto make it dothe bones.Aratherunpleasantchoice, in my opinion.
NowI'd ratherfocuson the fivefocal pointson whichthis yearfocuseddevelopersto improvegameplay,which, however, alreadyrestedon verysolid. The first is theso-calledFirst TouchControlelementlinked in particulartostopboth normalto continue.Itstrictly dependson various factorsdipendetithemselvesfrom the situation ofthe game,the intensityof the transition, and many other factors thatare createdwhen you set upthe action.The system that handlesthedribblingis the second parameterhas been working onEA.Depending on thegame situationand how theplayercontrolledis positionedin front ofthe opponent, you can create a variety offeints,helped in thisby a newset of animationswhich will be discussedin detailshortly.In addition,all the bugshave been fixedabout theImpact Engineto managecompletely renovatedcollisions betweenplayers andthe ball.So it is veryimportantfor this reason, to knowto choose the righttimefor insertionsorunmark, especially in the air,whereunlikeinPESthere is nothingpre-calculatedandthe systemcalculates and managesthe impactsphysicalwork properly.
The fourthand fifthkey elementof the gameplay inFIFA13 arefree kicksand artificial intelligencegeneral.In other words, itisthoughtto provide an opportunityforall teamsto usead hocschemes, ie the possibilityfor exampleto callthe third playerto do sofeint, pull or make it gointo thepenalty area.As regards,finally, theAIteammates andopponentsduring the game,you can seefurther improvementsespeciallyin relation to thedifferent waysinwhich they developactions.Inother words, you can see the attack, overlays credibleon the outsidepart ofthe wings orbacks,whilethosecentrallyin turnone of themedians,withattackersaccording to theirabilitytoseekdialogue withrapid1:00 to 2:00with his comrades,to createspace oravoid beingoffsidetrying toavoid makingcurved trajectoriesand unnatural.
"And behold,I saw apale horse. Its riderwas namedDeath, andHellfollowed him..."(Rev.6.8)
And that's howyou define thenew characterof the second episodeofone of the games, in my humble opinion, among the best thathave been madeso far.
Angels, demons andhorsemen of the Apocalypsein a fantasy world. InitiallyI thought thegame wasa clumsy attempt toimitateGod Of War,but, frankly, thestorylineof the firstI drewa lot foradventuregameplayandsurprisinglycured, although not without itsflaws.I now proposea debate on itspredictablesequel.As mentioned before, the new protagonistDeathisalsoknown as thePale Rider, is the brother ofWar, along with otherridersFury andConflict.Following thedeath sentencehanded downtodall'ArsoWarCouncil, guilty of havingstartedthe Apocalypseprematurely, which is postponedto suit himallowto prove theirinnocence, even Deathdecides to investigatein order to helphis brother.
In spite ofWar, personality rigorous formal, Death is morecockyand arrogant,and more proneto violence.Butlet's face it. I was expecting acontinuousbetter thanwhat they havepresentedthat supportedthen,thatthe firstDarkSidershad failed to do, that is,millions ofpassionateplayers.It is ahistory parallel toall effects. During the game youcan clearly see astrongsense of brotherhoodbyDeathagainst the"little brother"War,although thissentimentis not"explained"clearly, however it is perceived. To animateDeathisa greatbrotherly love, but itis never explainedat all,and a senseof guiltnot quiteclearforslaughteringhis own kinof the Nephilim.
Hisjourneyleads himto the land ofmysticalcreators, but also the Underworld.Apparently hismission, hisway,orasyouwant to, itmakes logical sensefundamentally, it seems rathera treasure hunt, a constant searchof the nextartifact thatwill enable himto meetthe favorof someone orreacha new destination. Personally, it leaves a littlebitter taste in themouth,because it's likeany gameat all, and/orfilm that hasa sequel,there arerevelations thatnever arrive,andbasically the storyof the game,it adds nothingto that of hispredecessor.I only hope thatVigil Gamesis preparingusto let us knowConflict andfuryof whichit is spokenonlyin the first episodeandthe secondis notmentionedat all. Un po di gameplay non fa male a nessuno, giusto per rendere ancora più chiaro di cosa stiamo parlando.
Call ofDuty:Black OpsforPlayStation VitaDeclassifiedfocuseson the eventsthat take placebetweenthe eventsincluded in thetitles forPlayStation 3blockbusterCall ofDuty:Black Opsand Call ofDuty: Modern Warfare2.All thisis setin 1990, the protagonist of the story isSpecial AgentRyanJackson,inquestof covert operationsrelatedto a conflictin Panama.Jacksonbegins touncover informationon the life andmissionofFrankWoodsandAlexMason, the heroes ofCall ofDuty:Black Ops(remember?If not, review the previous games.). Presenting theevents that took placebetween 1975and 1982, in each levelis revealeda different mission. Aftera brief descriptionofJacksonabout the importanceof the transactionto be completed, the focus shifts toWoodsorMasonblow after blowmanage to gain thevictory, changing the course of historyfrom behindthe scenes.A compelling storyand compelling, in my opinion,as everycall of dutypresentedso far, of course,there are alwayspeaksinnegativeeven for largemanufacturersat this level. Let us nowmakebetterwhat has been saidso far:
Nowwe have toanalyzethree mainaspects of the game... the first:
The presentation
Global Operations
Theflashback structureofCall ofDuty:Black OpsDeclassifiedallows you toset the story invarious parts of theworld.Each level isset in ahistorical periodfollowing theprevious year andover the yearsthe countrieschange, whilethe gameplaywill provide you withspectaculartheaters of warsuch asVietnam, Afghanistanetc...We moveeasilyfrom city streetstobunkercovered with snow, making eachlevelunique. If you've playedCall ofDuty:Black Ops willgetsome ideaof what to expectaura ofmystery that surroundsDeclassified. Each level ispreceded by a shortintroduction videoto the new environments. Video footagelookingoriginaldocumentsaresmeared withblack ink, whichlittle by littleglimpse ofsecret information, offering previewsof thehottestupcoming events. All missionsconveythe style and theuniqueemotionsthat have characterizedBlack Opsas well as thefast-pacedactionis certainly notless.One key thingis that the situationcancapsizeina few secondson the battlefieldand it is importantto obey thecommanderin order to survive. Keywill becontinuous updates on thesituationthat evolvesas you fightfor victory,andthough you mustkeep your eyes andears opento continue on theroad to success.
The second:
Gameplay
A newwar to fight
Call ofDuty:Black OpsDeclassifiedcleverlyexploitstheintuitive featuresof thePlayStationVita.Touching the screencanlaunch aquick attackwith a knifeperfect fordefeating his opponentscloser,whiledragging the iconof the grenadeon the screenyou cantake aimon thetargets to hitwithmaximum precision.These featuresare complemented withthe classiccommandshooter, like the two analog sticksto createan experience ofCall of Dutyfans will recognizeimmediately. Thesecommandsare accompanied by threeinnovativegame modesfor single player.TheCampaign modehastenmissions, each with different objectives.Launcheda challengeagainst the clock inTime Trial mode, consisting of five mapsto goat full speed, or alternatively, in survival modeare called totry to surviveas long as possibleagainst armies oftroopsgetting stronger.Each modeis associated withclassificationsin which yourperformance is assessedon a scale fromone to three stars, soto competewith your friendsand be even moremotivated to changethe magazine. If you arecornered andcan not move,takes advantage of themini-mapto instantly locatenearby enemiesand plan yourattacksafely.Andwhen they startto rainbullets,knowwhere they come fromcan bethe key to salvation...
And finally the third, probably the one thataffectsa bitto mostplayer:
Multiplayer
The Secret War
Call ofDuty:Black OpsDeclassifiedallows upto eight players tocompete infourvs. fourfightsby usingAd Hoc modeorvia the PlayStationNetwork.With fivetypesof play, theactionnever stops: the normalmodeTeam DeathMatchmodeis addedasKillConfirmed, tocontinually reinventthe style of play. Even thesix mapsavailable forDeclassifiedkeepalways alive andfranticaction,withnarrow corridorsand open spaces inwhich to launchinto fightsto the death. With fivepredefinedcharacter classesand five othersto customize,you'll never knowwhoyou faceon the battlefield. Afull arsenal ofweapons, seven deadly attacksand 12accessoriesoffer a wideplayability,ora realsight withlaser sight,to polishandperfect your styleof play. Additionally, the"near"allows you to sharea custom classwith the restof the world.By doing so,you will see thecustomizationsof the otherplayersPlayStation Vitaaroundandget ideas forimprovingthe structure ofyour troops.
I am veryinterested in thethoughtsof the peopleof theworldgame.
Inthis great newchapter in the sagaofUbisoft(it wasapersonalgeniustonoticewithout borders), major responsibilitiesmay havedifferentorigins, in NewYork, ifyou arebitten bya spider,great powersare derived from, for example, while in the worldof video gamesin generalwe can saythat the greater thesuccess of atitle,orthe coat of armsof a study,the greater theresponsibilityunderstoodas a set ofexpectationsof audiences,critics andpublishers.
Thatthe time frameto serve asthe setting forAssassin's Creed IIIistheAmerican War of Independenceby nowwe all know, you know eventhe daybefore it wasmade available tothe trailer, as thealwaysactiveinternethas managedto leaka posterunequivocal.Thathave arisen inthe discoveryof the historical periodthat will see usjumpingbetweenroofs andbranches, saw the divisionbetween those whoapproveof the publicand those whobelieveless inspired, or perhapsless closethanthepredecessors.For us Italians, of course, it will be nothingcomparedto the versionsaambientatein ourbeautiful landscapes,butthey also wantedto doa special versionfor the Americans,so close to thesense of patriotism. Personally,Iwas particularly touched bythe setting. I would love toknowthe opinion of thepeople of theworldgame.
Let's seethe trailer andmaybe evena bitof gameplay,in my opinion,of this great game.
Now a bitof gameplay andmaybe afteryou tell mewhat you think,for example,the pros and consof the game.
FIFAStreet isa rebootof the famous sagadedicatedtostreet footballand is thefirst titleof the seriesto preferamore realisticaesthetic style.
Developedby EACanada,the team behindtheaward-winningEASPORTSFIFA, and inspiredby the stylesand starsof streetfootballfrom around theworld,FIFAStreetis aiming for ahighlevel of depth, doubling the trickcomparedto the previous chapter.
The titleis supportedby the platformEASportsFootballClub, which keeps track ofthe performanceofplayers andassignexperience points. Theseserve aleveling systemsharedbetween FIFA12 andFIFAStreet. The newstreet footballalso includesa method ofrecording andsharingvideosofthe most spectaculartricksand aCGEWorld Tour modeallowsyou to customizea playerand acentralteam.
It 's thecase ofFIFAStreetprepare toseriouslyfollowthe helpful tipsthat videosofFIFA"Street School"Wewant to give!
You willbe immediately readyto engagechallenges andduels to thetrick, leaving your opponentdazedand frustratedbecause of yoursuperbskillsthe ball!
No one cansay thatFIFAStreet3 is not agreat game!! I defy anyone tosay!
Capcom'spart, ithadlong beenrumorson the development andrelease of a newchapter in thesaga ofthe world'smost famoushorror film. We'retalking about ResidentEvil6.Thenew chapterwill be releasedasconfirmed by thesame manufacturer, November 20, 2012in Europe andwill be followedtwo dayslater withthe releasein Japan. The gamewill be availablefor PS3,Xbox360 andit was revealedthat Capcomisalso workingon a version forWindows PC, which came outa littlemore later.This is confirmedby theofficial videothat Capcomhaslaunchedas the firsttrailer of thegame, whichquicklypropels usinto it.
Setten yearsafter the endof ResidentEvil 2, weseeas twofacesveryfamiliar tofansof the saga:Leon S.Kennedyand ChrisRedfield. Between Chinaand Americaon this occasionwe will haveterriblefightingzombies, as well asinteract withnew characters, to try toend the threatof bioterrorismin placethatis about to assumethe world.While, in fact, the U.S. presidentwants tomake knownto the publicwhat happenedtoRacconCity, on the other, in China, where Chris, you are experiencing asimilar episode.
Amongthe featuresconfirmedthe presenceof acooperative multiplayermode(very similar to that seen inResidentEvil5) in additionto the classicsingle-player, and graphics thatpromises toenhance thehorrorsideof thistitle.
One of the three protagonists of the new storyline will be Leon S. Kennedy,
who, after saving the President's daughter in Resident Evil 4, seems to
have developed a confidential relationship with the head of state,
destined to end with a bullet in the face as possible in the first
images of the trailer we see the president as saying , a little 'pale. But
Leon is a real tough guy, wearing a jacket once again fashionable and
performs a face hardened and scarred by time and for some strange reason
reminds us so much beloved Sawyer on Lost. In
this adventure Leon also has a new partner, the Helena Harper, an agent
of the U.S. government definitely sexy whose role in the story is yet
to be determined. The
mission of Leon is not exactly clear: apparently a terrorist attack has
changed the population of a village called Tall Oaks and then here we
are again faced with a city of monsters in which a danger lurks behind
every corner. It
is clear that Capcom intends to re-create an ambiance of Raccoon City
in Resident Evil 2, as shown by the signs of devastation and far from
friendly people who persecute Leon and into the subway tunnels. Across
the world, however, has a parallel storyline starring Chris Redfield,
now a member of the BSAA (Bio-terrorism Security Assessment Alliance):
our historic main character is a district in Hong Kong lit and
wonderfully realistic, under the crossfire of curious enemies that may be masked terrorists who are hunting. Chris
in the trailer seems to be disheartened by some event that may have
played in this sequel to Resident Evil 5 and: where is Jill, one
wonders? The will meet again in this new adventure or something happened? As
we ask these questions, we are immediately overwhelmed by a few
sequences involving two completely new characters on which we can only
make assumptions: he is presented as a scarred mercenary English accent
and the air that speaks of its real hard blood
as if it were of vital importance to someone, she is a girl who
accompanied him, taking care, and insisting that the world needs him. The rumors dare two names: Alex Wesker and Ashley Williams. One
thing is virtually certain: these three arcs, seemingly unrelated, will
eventually intersect with each other to finish the story with a roaring
finale in which a horrific megamostro torpedoes will be knocked down in
the face. We want to bet?
From
the narrative point of view Capcom has clearly decided to do things in
style, offering a story more dynamic and detachment from the blatantly
film that tells the story of several characters involved, after all, in
the same battle. The
choice of the location where the story takes place does not seem to be
random: Tall Oaks certainly try to bring the series to its roots with
more closed and restricted spaces, while the scenario in Hong Kong seems
to give greater emphasis to the action scenes and guerrilla warfare, as evidenced by a glimpse of the trailer where we see Chris leans over by a tank. The
aspirations of this sixth chapter seems short, huge, huge as is the
development team which has at least one hundred fifty programmers and a
staff of about six hundred people. The
idea, however, is to create a link between the "old" Resident Evil, the
original survival horror that has made us afraid of every shadow, and
the "new" Resident Evil caciarone where most were facing hordes of enemies with machine guns and kung-fu. The
concept of the new Resident Evil revolves around two key points: the
fear of what can happen at any moment and the idea of being
overwhelmed by the enemy at any moment. Who
played the first Resident Evil certainly remember some moments of sheer
terror, skillfully taking advantage of situations and made shots,
moments that have become increasingly rare as they undertook the series a
whole new philosophy directed action, culminating in a Chapter five trigger-happy. Resident
Evil 6 seems a return to the roots without disdaining the gameplay
action-game from the last episodes, moreover emphasized by what appear
brand new mechanics: towards the end of the trailer we can see Leon
embark on a slide that resembles then
turn to vanquish the enemies to the ground riddled with bullets, in
another sequence, however, Chris runs to cover to hide from attacks
un'orripilante creature with a style that reminds a lot of Gears of War.
Do
not miss the spectacular melee also useful in getting rid of the
invading enemies, but the action will continue to be captured by a
camera positioned just above the shoulders of our character, just as the
fourth chapter onwards. In
a welcome attempt to meet both veterans of the franchise to new fans,
Capcom could be on the verge of turning out the best chapter of Resident
Evil for several years now.