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martedì 3 dicembre 2013

The next generation: PS4 vs Xbox One

There are two consoles that have changed the world of play in all areas. They changed Fantastia of each child for several generations now. At the end of this year the manufacturers Sony and Microsoft battled until the end of their tether. The two console output close enough to the nth kicked off the "race to the console." In the world there are two "sides", so to say, fans of the PS4 and Xbox One fans. So who to choose?
We observe in detail the difference that there is between the two consoles:

  1. Custom chip that contains eight-core x86-64;
  2. The latest generation graphics processor from 1.84 TFLOPS with 8 GB of memory;
  3. Unified system GDDR5 ultra-fast;
  4. Dualshock 4: Complete control with the wireless pad, more comfortable and ergonomic;
  5. Innovative touch pad controller that will allow for a greater freedom of action;
  6. Vibration improved;
  7. Microphone input and headphone.
Regarding its cost the PS4 will cost € 399.00 unlike € 499.00 Xbox One. In addition, the PS4 has a function in addition: Share button. Allows you to share immediately progress. One more point in favor of the Share is the simple fact that if we wanted to provide a game to a friend of ours that I may try, we can do it without limits.
Now let's see some point in favor of the Xbox One.

  1. A design for the console which eliminates all the curves in excess;
  2. 8-core x86 processor;
  3. HDMI pass-through to watch favorite TV programs via the console;
  4. The internal RAM is 8Gb but is holding a 500Gb hard drive that serves not only to save the game progress but also for movies, music and various applicaizoni;
  5. Mount the Blu Ray player so you can view movies in Full HD;
  6. Finally there is the Snap app that allows you to split the screen into two: While you play you can also chat with their friends;
  7. Best is also the Kinect;
  8. The Kinect technology Real Vision increases the field of view of the Kinect;
  9. Last but not least is the Xbox SmartGlass technology which turns a simple smartphone or tablet into a second display;
  10. A differenza della PS4 l'Xbox One costa 499,00€
What do you think about?? Who is the best for you?

martedì 15 gennaio 2013

Pes2013 vs Fifa13: who is the best?

Continuing the work begun with the article "Pes2012 or FIFA12?", A little while ago, is once again a question now ten years since the majority of the people play: PES or FIFA?
Honestly, even I know how to answer, because in my opinion there is no one more good and less good one, in the sense that, yes, of course one is better to use the techniques of play development and the other is not so good, but if both were to engage in depth course, with the assumption that reality is one, rangiungerebbero the exact same purpose: to make the experience video-play as real as possible.
If you do not mind I would now like to analyze some aspects of the two Mega-games.

Let's start with Pes2013

I think the previous Pes was a little disappointing, so much so that EA has taken advantage of this "gaffe" made by PES to increase his lead, and his success in that field better compete. Let's see how improved Pes hours.

First of all, as has become tradition we see the trailer to make us a rough idea of the game:

It seems that this year Konami has realized that to return to the levels that compete, perhaps you should take a second way which will offer gamers a different perspective on football games, more immediate and fun on one side, but do not forget at the same time those aspects that are directed instead towards realism. You can play as always friendly, the major leagues for club and its international cups, including the beloved Champions League. Of course, then there had to be different tournaments typical of the series, those for National and Become a Legend mode, which is coupled with the Master League in the Football Life.Quest 'last section has been expanded in terms of options: make their appearance coaches, adding a variety of instruments, such as the ability to purchase specific objects to enrich the training program of the team and individual athletes with new exercises useful to improve the players in specific skills that increase the depth this component incidental but cause for concern for many users.
Let's see what, really, has renewed Pes2013:

-PES-FullControl;  

-ProActive-AI; 
-Player-ID;

are the names behind which lurk the three key elements of the gameplay of Pro Evolution Soccer 2013, "those" which enshrine them in this respect a further positive development.

Let's see them in detail:

With PES FullControl the player has almost complete control over players in the playground, resulting in the fact that the user can take shots, passes, crosses and more completely manual trajectories and getting a natural game more believable. In fact, the ease with which you can direct the steps and determining the power of the shot continues to be one of the highlights of the series. A small flaw are dribbling, yes it is better than previous versions, unfortunately not always respond well to commands given by the user. These are the issues on which the game developers wanted to insist on improvement. And it is precisely at this time that we begin to talk about the ProActive, a new artificial intelligence that is created to move teammates and opponents in a way, in fact, more intelligent. The way in which the teams react in relation to sitauzioni that are created during the game, is something that is rarely seen in the history of PES. Just think of when we see that the Barcelona International prefers to adopt a scheme that uses more possession that kicks long, or Juventus attacking spaces when wearing ball Pirlo. All this helps to convince the player that in the field there are more and more people almost real.
At this point, the developers of PES have realized that the defense is very important, not important.


Players better read on their rivals and is consequently more careful in marking, in anticipation but even in those movements to the aid of ailing running mate for a doubling, or to close a possible cross positioned between the ball and the striker in question. Here the intervention is important in addition to the improved timing system that manages the contrasts, which takes more account of issues such as race, balance, and the tonnage of the players involved in the fight melee to win the ball. We complete the picture of the description with the aforementioned Player ID, a behavioral system almost identical to the top players who know how to Messi, Ronaldo, Neymar, Iniesta etc ... In other words, we are talking to simulate in a more real as possible, the actual behavior of the players, thanks to which you will recognize the above mentioned players, not just looking, but also the way in which they run, throw, or make their game.

So the pros are:
  • The changes introduced in the gameplay improve the quality of gaming;
  • More control over the players and teams;
  • More freedom when shooting and passing;
  • The road seems to have finally taken the right one.


For me, finally, the cons are:
  • There is still a lot to work;
  • Despite the progress, some animations still need to be filed;
  • Although reduced, the tracks have not yet been eliminated altogether;
  • The licenses of teams and players are still too few.

We try to do the same thing for Fifa13 now.

As with any game that I reviewed, we the official trailer of its debut.


First of all, the first thing you notice is the graphical interface of the menu, which is different from the previous edition. New Products more substantial and interesting in terms of content coming from EAS FC and the career mode. The traditional EA Sports Football Club
the novel EAS FC Match Day, in which now you have options for the friendlies. A very interesting novelty for those abituatuo to on-line is that Fifa13 is CONSTANTLY connected to the EA server;
understand well, then, that you will receive updates on the match of the week, teams and even, think about it, there will be a list of the injured and suqalificati, and so on and so forth.


A detail that could be annoying is the fact that it could happen that the commentator instead of the previous talk between the two contenders, speak often of absences of players among the ranks of their respective teams. It gives me a little trouble, to be honest! Fundamental component of the single player is as always the Career mode, which FIFA holds a very important role as it provides potentially dozens of hours of game lovers slip into the role of a club manager or national (with this new option, you can take part in the various qualifying rounds and in international competitions in the subject), or to play, choosing to play as a real athlete or his virtual alter ego. (which is a great thing, from my point of view).
The most interesting aspect is the transfer rumors that FIFA 13 has received a number of tweaks to try to make it as real as possible the role played by the gamer. So much so that the artificial intelligence of other managers is much more logical than the other episodes, although the naivety that commits are still there, but perfection does not belong to man, as they say. A very important aspect is the fact to keep an eye on the budget that provides the company for our sale. In this regard deserves a separate discussion mode in question in case you play as a simple novice player. If you are part of a great team, the coach will try to turn it on loan to a club to the second floor to make it do the bones. A rather unpleasant choice, in my opinion.



Now I'd rather focus on the five focal points on which this year focused developers to improve gameplay, which, however, already rested on very solid. The first is the so-called First Touch Control element linked in particular to stop both normal to continue. It strictly depends on various factors dipendeti themselves from the situation of the game, the intensity of the transition, and many other factors that are created when you set up the action. The system that handles the dribbling is the second parameter has been working on EA. Depending on the game situation and how the player controlled is positioned in front of the opponent, you can create a variety of feints, helped in this by a new set of animations which will be discussed in detail shortly. In addition, all the bugs have been fixed about the Impact Engine to manage completely renovated collisions between players and the ball. So it is very important for this reason, to know to choose the right time for insertions or unmark, especially in the air, where unlike in PES there is nothing pre-calculated and the system calculates and manages the impacts physical work properly.
The fourth and fifth key element of the gameplay in FIFA 13 are free kicks and artificial intelligence general. In other words, it is thought to provide an opportunity for all teams to use ad hoc schemes, ie the possibility for example to call the third player to do so feint, pull or make it go into the penalty area.  As regards, finally, the AI teammates and opponents during the game, you can see further improvements especially in relation to the different ways in which they develop actions. In other words, you can see the attack, overlays credible on the outside part of the wings or backs, while those centrally in turn one of the medians, with attackers according to their ability to seek dialogue with rapid 1:00 to 2:00 with his comrades, to create space or avoid being offside trying to avoid making curved trajectories and unnatural.

Now let's see the pros of FIFA:
  • Artificial intelligence and Impact Engine further improved;
  • Many interesting way, all of those careers Ultimate Team;
  • The Match Day adds a great variety to the title;
  • Control over the players is total and immediat.
The cons (because there will always be):
  • The faces of real players for our teams are too few;
  • Atmosphere of the game even improved.
Au revoir!

Dark Siders 2

"And behold, I saw a pale horse. Its rider was named Death, and Hell followed him ..." (Rev. 6.8)

And that's how you define the new character of the second episode of one of the games, in my humble opinion, among the best that have been made so far.



Angels, demons and horsemen of the Apocalypse in a fantasy world. Initially I thought the game was a clumsy attempt to imitate God Of War, but, frankly, the storyline of the first I drew a lot for adventure gameplay and surprisingly cured, although not without its flaws. I now propose a debate on its predictable sequel. As mentioned before, the new protagonist Death is also known as the Pale Rider, is the brother of War, along with other riders Fury and Conflict. Following the death sentence handed down to dall'Arso War Council, guilty of having started the Apocalypse prematurely, which is postponed to suit him allow to prove their innocence, even Death decides to investigate in order to help his brother.
In spite of War, personality rigorous formal, Death is more cocky and arrogant, and more prone to violence. But let's face it. I was expecting a continuous better than what they have presented that supported then, that the first Dark Siders had failed to do, that is, millions of passionate players. It is a history parallel to all effects. During the game you can clearly see a strong sense of brotherhood by Death against the "little brother" War, although this sentiment is not "explained" clearly, however it is perceived. To animate Death is a great brotherly love, but it is never explained at all, and a sense of guilt not quite clear for slaughtering his own kin of the Nephilim.



His journey leads him to the land of mystical creators, but also the Underworld. Apparently his mission, his way, or as you want to, it makes logical sense fundamentally, it seems rather a treasure hunt, a constant search of the next artifact that will enable him to meet the favor of someone or reach a new destination. Personally, it leaves a little bitter taste in the mouth, because it's like any game at all, and/or film that has a sequel, there are revelations that never arrive, and basically the story of the game, it adds nothing to that of his predecessor. I only hope that Vigil Games is preparing us to let us know Conflict and fury of which it is spoken only in the first episode and the second is not mentioned at all.
Un po di gameplay non fa male a nessuno, giusto per rendere ancora più chiaro di cosa stiamo parlando.



Bye bye...!
 

lunedì 14 gennaio 2013

Call Of Duty Black Ops: Declassfied


Storyline

 

Behind the scenes of the story.


Call of Duty: Black Ops for PlayStation Vita Declassified focuses on the events that take place between the events included in the titles for PlayStation 3 blockbuster Call of Duty: Black Ops and Call of Duty: Modern Warfare 2. All this is set in 1990, the protagonist of the story is Special Agent Ryan Jackson, in quest of covert operations related to a conflict in Panama. Jackson begins to uncover information on the life and mission of Frank Woods and Alex Mason, the heroes of Call of Duty: Black Ops (remember? If not, review the previous games.).
Presenting the events that took place between 1975 and 1982, in each level is revealed a different mission. After a brief description of Jackson about the importance of the transaction to be completed, the focus shifts to Woods or Mason blow after blow manage to gain the victory, changing the course of history from behind the scenes. A compelling story and compelling, in my opinion, as every call of duty presented so far, of course, there are always peaks in negative even for large manufacturers at this level.
Let us now make better what has been said so far:



Now we have to analyze three main aspects of the game ... the first:


The presentation

 

Global Operations


The flashback structure of Call of Duty: Black Ops Declassified allows you to set the story in various parts of the world. Each level is set in a historical period following the previous year and over the years the countries change, while the gameplay will provide you with spectacular theaters of war such as Vietnam, Afghanistan etc ... We move easily from city streets to bunker covered with snow, making each level unique.
If you've played Call of Duty: Black Ops will get some idea of what to expect aura of mystery that surrounds Declassified. Each level is preceded by a short introduction video to the new environments. Video footage looking original documents are smeared with black ink, which little by little glimpse of secret information, offering previews of the hottest upcoming events. 
All missions convey the style and the unique emotions that have characterized Black Ops as well as the fast-paced action is certainly not less. One key thing is that the situation can capsize in a few seconds on the battlefield and it is important to obey the commander in order to survive. Key will be continuous updates on the situation that evolves as you fight for victory, and though you must keep your eyes and ears open to continue on the road to success.



The second:

Gameplay

 

A new war to fight


Call of Duty: Black Ops Declassified cleverly exploits the intuitive features of the PlayStation Vita. Touching the screen can launch a quick attack with a knife perfect for defeating his opponents closer, while dragging the icon of the grenade on the screen you can take aim on the targets to hit with maximum precision. These features are complemented with the classic command shooter, like the two analog sticks to create an experience of Call of Duty fans will recognize immediately.
These commands are accompanied by three innovative game modes for single player. The Campaign mode has ten missions, each with different objectives. Launched a challenge against the clock in Time Trial mode, consisting of five maps to go at full speed, or alternatively, in survival mode are called to try to survive as long as possible against armies of troops getting stronger. Each mode is associated with classifications in which your performance is assessed on a scale from one to three stars, so to compete with your friends and be even more motivated to change the magazine.
If you are cornered and can not move, takes advantage of the mini-map to instantly locate nearby enemies and plan your attack safely. And when they start to rain bullets, know where they come from can be the key to salvation ...




And finally the third, probably the one that affects a bit to most player:

Multiplayer

 

The Secret War


Call of Duty: Black Ops Declassified allows up to eight players to compete in four vs. four fights by using Ad Hoc mode or via the PlayStation Network. With five types of play, the action never stops: the normal mode Team Death Match mode is added as Kill Confirmed, to continually reinvent the style of play. Even the six maps available for Declassified keep always alive and frantic action, with narrow corridors and open spaces in which to launch into fights to the death.
With five predefined character classes and five others to customize, you'll never know who you face on the battlefield. A full arsenal of weapons, seven deadly attacks and 12 accessories offer a wide playability, or a real sight with laser sight, to polish and perfect your style of play. 
Additionally, the "near" allows you to share a custom class with the rest of the world. By doing so, you will see the customizations of the other players PlayStation Vita around and get ideas for improving the structure of your troops.


I am very interested in the thoughts of the people of the world game.

Assassin's Creed 3: Independence Across The Ocean

In this great new chapter in the saga of Ubisoft (it was a personal genius to notice without borders), major responsibilities may have different origins, in New York, if you are bitten by a spider, great powers are derived from, for example, while in the world of video games in general we can say that the greater the success of a title, or the coat of arms of a study, the greater the responsibility understood as a set of expectations of audiences, critics and publishers.


That the time frame to serve as the setting for Assassin's Creed III is the American War of Independence by now we all know, you know even the day before it was made ​​available to the trailer, as the always active internet has managed to leak a poster unequivocal. That have arisen in the discovery of the historical period that will see us jumping between roofs and branches, saw the division between those who approve of the public and those who believe less inspired, or perhaps less close than the predecessors. For us Italians, of course, it will be nothing compared to the versions aambientate in our beautiful landscapes, but they also wanted to do a special version for the Americans, so close to the sense of patriotism. Personally, I was particularly touched by the setting. I would love to know the opinion of the people of the world game.


Let's see the trailer and maybe even a bit of gameplay, in my opinion, of this great game.



Now a bit of gameplay and maybe after you tell me what you think, for example, the pros and cons of the game.


So what?

mercoledì 14 marzo 2012

FIFA STREET 3

FIFA Street is a reboot of the famous saga dedicated to street football and is the first title of the series to prefer a more realistic aesthetic style.

Developed by EA Canada, the team behind the award-winning EA SPORTS FIFA, and inspired by the styles and stars of street football from around the world, FIFA Street is aiming for a high level of depth, doubling the trick compared to the previous chapter.




The title is supported by the platform EA Sports Football Club, which keeps track of the performance of players and assign experience points. These serve a leveling system shared between FIFA 12 and FIFA Street. The new street football also includes a method of recording and sharing videos of the most spectacular tricks and a CGE World Tour mode allows you to customize a player and a central team.



It 's the case of FIFA Street prepare to seriously follow the helpful tips that videos of FIFA "Street School" We want to give!

You will be immediately ready to engage challenges and duels to the trick, leaving your opponent dazed and frustrated because of your superb skills the ball!

No one can say that FIFA Street 3 is not a great game!! I defy anyone to say!

lunedì 23 gennaio 2012

Residen Evil 6

Capcom's part, it had long been rumors on the development and release of a new chapter in the saga of the world's most famous horror film. We're talking about Resident Evil 6. The new chapter will be released as confirmed by the same manufacturer, November 20, 2012 in Europe and will be followed two days later with the release in Japan. The game will be available for PS3, Xbox 360 and it was revealed that Capcom is also working on a version for Windows PC, which came out a little more later. This is confirmed by the official video that Capcom has launched as the first trailer of the game, which quickly propels us into it.

Set ten years after the end of Resident Evil 2, we see as two faces very familiar to fans of the saga: Leon S. Kennedy and Chris Redfield. Between China and America on this occasion we will have terrible fighting zombies, as well as interact with new characters, to try to end the threat of bioterrorism in place that is about to assume the world. While, in fact, the U.S. president wants to make known to the public what happened to Raccon City, on the other, in China, where Chris, you are experiencing a similar episode.

Among the features confirmed the presence of a cooperative multiplayer mode (very similar to that seen in Resident Evil 5) in addition to the classic single-player, and graphics that promises to enhance the horror side of this title.



One of the three protagonists of the new storyline will be Leon S. Kennedy, who, after saving the President's daughter in Resident Evil 4, seems to have developed a confidential relationship with the head of state, destined to end with a bullet in the face as possible in the first images of the trailer we see the president as saying , a little 'pale. But Leon is a real tough guy, wearing a jacket once again fashionable and performs a face hardened and scarred by time and for some strange reason reminds us so much beloved Sawyer on Lost. In this adventure Leon also has a new partner, the Helena Harper, an agent of the U.S. government definitely sexy whose role in the story is yet to be determined. The mission of Leon is not exactly clear: apparently a terrorist attack has changed the population of a village called Tall Oaks and then here we are again faced with a city of monsters in which a danger lurks behind every corner. It is clear that Capcom intends to re-create an ambiance of Raccoon City in Resident Evil 2, as shown by the signs of devastation and far from friendly people who persecute Leon and into the subway tunnels. Across the world, however, has a parallel storyline starring Chris Redfield, now a member of the BSAA (Bio-terrorism Security Assessment Alliance): our historic main character is a district in Hong Kong lit and wonderfully realistic, under the crossfire of curious enemies that may be masked terrorists who are hunting. Chris in the trailer seems to be disheartened by some event that may have played in this sequel to Resident Evil 5 and: where is Jill, one wonders? The will meet again in this new adventure or something happened? As we ask these questions, we are immediately overwhelmed by a few sequences involving two completely new characters on which we can only make assumptions: he is presented as a scarred mercenary English accent and the air that speaks of its real hard blood as if it were of vital importance to someone, she is a girl who accompanied him, taking care, and insisting that the world needs him. The rumors dare two names: Alex Wesker and Ashley Williams. One thing is virtually certain: these three arcs, seemingly unrelated, will eventually intersect with each other to finish the story with a roaring finale in which a horrific megamostro torpedoes will be knocked down in the face. We want to bet?



From the narrative point of view Capcom has clearly decided to do things in style, offering a story more dynamic and detachment from the blatantly film that tells the story of several characters involved, after all, in the same battle. The choice of the location where the story takes place does not seem to be random: Tall Oaks certainly try to bring the series to its roots with more closed and restricted spaces, while the scenario in Hong Kong seems to give greater emphasis to the action scenes and guerrilla warfare, as evidenced by a glimpse of the trailer where we see Chris leans over by a tank. The aspirations of this sixth chapter seems short, huge, huge as is the development team which has at least one hundred fifty programmers and a staff of about six hundred people. The idea, however, is to create a link between the "old" Resident Evil, the original survival horror that has made us afraid of every shadow, and the "new" Resident Evil caciarone where most were facing hordes of enemies with machine guns and kung-fu. The concept of the new Resident Evil revolves around two key points: the fear of what can happen at any moment and the idea of ​​being overwhelmed by the enemy at any moment. Who played the first Resident Evil certainly remember some moments of sheer terror, skillfully taking advantage of situations and made shots, moments that have become increasingly rare as they undertook the series a whole new philosophy directed action, culminating in a Chapter five trigger-happy. Resident Evil 6 seems a return to the roots without disdaining the gameplay action-game from the last episodes, moreover emphasized by what appear brand new mechanics: towards the end of the trailer we can see Leon embark on a slide that resembles then turn to vanquish the enemies to the ground riddled with bullets, in another sequence, however, Chris runs to cover to hide from attacks un'orripilante creature with a style that reminds a lot of Gears of War. Do not miss the spectacular melee also useful in getting rid of the invading enemies, but the action will continue to be captured by a camera positioned just above the shoulders of our character, just as the fourth chapter onwards. In a welcome attempt to meet both veterans of the franchise to new fans, Capcom could be on the verge of turning out the best chapter of Resident Evil for several years now.