There are two consoles that have changed the world of play in all areas. They changed Fantastia of each child for several generations now. At the end of this year the manufacturers Sony and Microsoft battled until the end of their tether. The two console output close enough to the nth kicked off the "race to the console." In the world there are two "sides", so to say, fans of the PS4 and Xbox One fans. So who to choose?
We observe in detail the difference that there is between the two consoles:
Custom chip that contains eight-core x86-64;
The latest generation graphics processor from 1.84 TFLOPS with 8 GB of memory;
Unified system GDDR5 ultra-fast;
Dualshock 4: Complete control with the wireless pad, more comfortable and ergonomic;
Innovative touch pad controller that will allow for a greater freedom of action;
Vibration improved;
Microphone input and headphone.
Regarding its cost the PS4 will cost € 399.00 unlike € 499.00 Xbox One. In addition, the PS4 has a function in addition: Share button. Allows you to share immediately progress. One more point in favor of the Share is the simple fact that if we wanted to provide a game to a friend of ours that I may try, we can do it without limits.
Now let's see some point in favor of the Xbox One.
A design for the console which eliminates all the curves in excess;
8-core x86 processor;
HDMI pass-through to watch favorite TV programs via the console;
The internal RAM is 8Gb but is holding a 500Gb hard drive that serves not only to save the game progress but also for movies, music and various applicaizoni;
Mount the Blu Ray player so you can view movies in Full HD;
Finally there is the Snap app that allows you to split the screen into two: While you play you can also chat with their friends;
Best is also the Kinect;
The Kinect technology Real Vision increases the field of view of the Kinect;
Last but not least is the Xbox SmartGlass technology which turns a simple smartphone or tablet into a second display;
A differenza della PS4 l'Xbox One costa 499,00€
What do you think about?? Who is the best for you?
Continuingthe work begunwith the article "Pes2012 orFIFA12?", A littlewhile ago, isonce again aquestionnowten years since themajority of the peopleplay: PES orFIFA? Honestly,even Iknow how to answer, becausein my opinionthere is noonemoregoodandlessgoodone, in the sense that, yes, of course oneis betterto usethe techniques ofplaydevelopmentand the other isnot so good, but if bothwere toengagein depthcourse,with the assumptionthat realityis one,rangiungerebberothe exact samepurpose: tomake the experiencevideo-play as realas possible. Ifyou do not mindI would now liketo analyzesomeaspectsof the twoMega-games.
Let's start withPes2013
I thinkthepreviousPeswas a littledisappointing, so much so that EAhas taken advantageof this "gaffe" made by PESto increasehis lead, andhis success inthatfieldbettercompete.Let's seehowimprovedPeshours.
First of all,as has becometraditionwe see thetrailerto make usa rough ideaof the game:
It seems thatthis yearKonamihasrealized that toreturn to the levelsthat compete, perhapsyou shouldtakea second waywhich will offergamersa different perspective onfootball games, more immediate and funon one side, but do not forgetat the same timethose aspects thatare directedinsteadtowards realism. You canplayas alwaysfriendly,themajor leaguesfor cluband itsinternational cups, including the belovedChampionsLeague.Of course,thenthere had to bedifferenttournamentstypicalof the series,those forNationalandBecome a Legend mode, which is coupled withthe Master Leaguein theFootballLife.Quest'last sectionhas been expandedin terms of options: make theirappearancecoaches,addinga variety ofinstruments, such as the ability to purchasespecific objectsto enrichthe training programof the team andindividual athleteswithnew exercisesuseful to improvethe playersinspecific skillsthat increase thedepththis componentincidental butcause forconcern formany users.
Let's see what, really, has renewed Pes2013:
-PES-FullControl; -ProActive-AI; -Player-ID;
are the namesbehind whichlurkthe three key elementsof the gameplay ofProEvolution Soccer2013,"those" whichenshrinethemin this respecta furtherpositive development.
Let's see themin detail:
WithPESFullControlthe player hasalmost complete controlover playersin the playground, resultingin the fact thatthe user can takeshots, passes, crosses and morecompletely manualtrajectories andgettinganaturalgamemore believable.In fact, theease with which youcan directthe stepsand determiningthepower of the shotcontinues to beone of the highlightsof the series.A small flawaredribbling, yesit isbetter thanprevious versions, unfortunately not always respondwellto commands givenby the user.These arethe issues on whichthe game developerswanted toinsist onimprovement.And it is preciselyat this time thatwe begin totalk abouttheProActive, a new artificial intelligencethat is createdto moveteammates and opponentsin a way, in fact, more intelligent.The way inwhich the teamsreactin relation tositauzionithat are created duringthe game,is something thatisrarelyseen in the historyof PES. Just think ofwhen we see thattheBarcelona Internationalprefers to adopta scheme thatusesmorepossessionthatkickslong, orJuventusattackingspaceswhen wearingballPirlo.All thishelps to convince theplayerthatinthe field there aremore and morepeoplealmost real.
At this point,the developersof PEShave realized thatthe defenseis very important, notimportant.
Playersbetterreadon their rivalsand is consequentlymore careful inmarking,in anticipationbut even in thosemovementsto the aid ofailingrunningmatefor a doubling, or to closea possiblecrosspositionedbetween the ball andthe strikerin question. Herethe intervention isimportantin addition totheimprovedtimingsystem that managesthe contrasts, which takes moreaccountofissues such asrace, balance, and the tonnageof the playersinvolved in the fightmeleeto winthe ball.We completethe picture of thedescription withthe aforementionedPlayer ID,a behavioral systemalmost identicalto the topplayers who knowhow toMessi, Ronaldo, Neymar, Iniestaetc...In other words,we are talkingto simulateina morereal as possible,the actual behaviorof the players,thanks to whichyou willrecognizethe above mentionedplayers, not justlooking, but also the way in whichthey run,throw, or make theirgame.
Sothe pros are:
The changes introducedin the gameplayimprovethe quality ofgaming;
More control over theplayersandteams;
Morefreedom whenshooting and passing;
The roadseems to have finallytakenthe right one.
For me,finally, thecons are:
There is stilla lot towork;
Despite theprogress,some animationsstill need to befiled;
Althoughreduced, the tracks have not yet beeneliminated altogether;
The licensesof teams and playersare stilltoo few.
We try todo the same thing forFifa13 now.
As with anygame thatI reviewed, we the official trailer ofits debut.
First of all, the first thing you notice isthe graphical interfaceof themenu, which is differentfrom the previous edition. New Productsmore substantial andinterestingin terms of contentcoming fromEASFCand thecareer mode.The traditionalEA Sports FootballClub thenovelEASFCMatch Day, in which nowyou have optionsfor the friendlies. Avery interesting noveltyfor thoseabituatuoto on-lineis thatFifa13isCONSTANTLYconnectedto the EA server;understand well, then, thatyou will receive updatesonthematchof the week, teams and even,think about it,therewill be a listof the injuredandsuqalificati, andso on andso forth.
Adetail that couldbe annoyingis the fact thatit could happen thatthe commentatorinsteadof the previoustalkbetween the twocontenders, speak oftenof absencesof playersamong the ranksof their respective teams.Itgives me a littletrouble,to be honest! Fundamental component of thesingle playeris as always theCareer mode, which FIFAholdsa very important roleas itprovidespotentiallydozens of hours ofgameloversslip intothe role ofa club managerornational(with this newoption, you cantakepart in the variousqualifying roundsandin international competitionsinthe subject),ortoplay, choosing toplay asa real athleteorhisvirtual alter ego. (which is agreat thing, from my pointof view).
The most interesting aspectisthetransfer rumorsthatFIFA13has received a numberoftweaks totry to make itas real as possiblethe roleplayed by thegamer. So much so thatthe artificial intelligence ofother managersis much more logicalthan the otherepisodes, althoughthenaivety thatcommitsare still there,butperfection does notbelong to man,as they say. Avery importantaspectis the factto keep aneye on the budgetthat providesthe companyfor oursale.In this regarddeservesa separate discussionmodein questionin case youplayas a simplenoviceplayer. Ifyou are part ofa great team,the coachwill try toturniton loan toa clubtothe second floorto make it dothe bones.Aratherunpleasantchoice, in my opinion.
NowI'd ratherfocuson the fivefocal pointson whichthis yearfocuseddevelopersto improvegameplay,which, however, alreadyrestedon verysolid. The first is theso-calledFirst TouchControlelementlinked in particulartostopboth normalto continue.Itstrictly dependson various factorsdipendetithemselvesfrom the situation ofthe game,the intensityof the transition, and many other factors thatare createdwhen you set upthe action.The system that handlesthedribblingis the second parameterhas been working onEA.Depending on thegame situationand how theplayercontrolledis positionedin front ofthe opponent, you can create a variety offeints,helped in thisby a newset of animationswhich will be discussedin detailshortly.In addition,all the bugshave been fixedabout theImpact Engineto managecompletely renovatedcollisions betweenplayers andthe ball.So it is veryimportantfor this reason, to knowto choose the righttimefor insertionsorunmark, especially in the air,whereunlikeinPESthere is nothingpre-calculatedandthe systemcalculates and managesthe impactsphysicalwork properly.
The fourthand fifthkey elementof the gameplay inFIFA13 arefree kicksand artificial intelligencegeneral.In other words, itisthoughtto provide an opportunityforall teamsto usead hocschemes, ie the possibilityfor exampleto callthe third playerto do sofeint, pull or make it gointo thepenalty area.As regards,finally, theAIteammates andopponentsduring the game,you can seefurther improvementsespeciallyin relation to thedifferent waysinwhich they developactions.Inother words, you can see the attack, overlays credibleon the outsidepart ofthe wings orbacks,whilethosecentrallyin turnone of themedians,withattackersaccording to theirabilitytoseekdialogue withrapid1:00 to 2:00with his comrades,to createspace oravoid beingoffsidetrying toavoid makingcurved trajectoriesand unnatural.
"And behold,I saw apale horse. Its riderwas namedDeath, andHellfollowed him..."(Rev.6.8)
And that's howyou define thenew characterof the second episodeofone of the games, in my humble opinion, among the best thathave been madeso far.
Angels, demons andhorsemen of the Apocalypsein a fantasy world. InitiallyI thought thegame wasa clumsy attempt toimitateGod Of War,but, frankly, thestorylineof the firstI drewa lot foradventuregameplayandsurprisinglycured, although not without itsflaws.I now proposea debate on itspredictablesequel.As mentioned before, the new protagonistDeathisalsoknown as thePale Rider, is the brother ofWar, along with otherridersFury andConflict.Following thedeath sentencehanded downtodall'ArsoWarCouncil, guilty of havingstartedthe Apocalypseprematurely, which is postponedto suit himallowto prove theirinnocence, even Deathdecides to investigatein order to helphis brother.
In spite ofWar, personality rigorous formal, Death is morecockyand arrogant,and more proneto violence.Butlet's face it. I was expecting acontinuousbetter thanwhat they havepresentedthat supportedthen,thatthe firstDarkSidershad failed to do, that is,millions ofpassionateplayers.It is ahistory parallel toall effects. During the game youcan clearly see astrongsense of brotherhoodbyDeathagainst the"little brother"War,although thissentimentis not"explained"clearly, however it is perceived. To animateDeathisa greatbrotherly love, but itis never explainedat all,and a senseof guiltnot quiteclearforslaughteringhis own kinof the Nephilim.
Hisjourneyleads himto the land ofmysticalcreators, but also the Underworld.Apparently hismission, hisway,orasyouwant to, itmakes logical sensefundamentally, it seems rathera treasure hunt, a constant searchof the nextartifact thatwill enable himto meetthe favorof someone orreacha new destination. Personally, it leaves a littlebitter taste in themouth,because it's likeany gameat all, and/orfilm that hasa sequel,there arerevelations thatnever arrive,andbasically the storyof the game,it adds nothingto that of hispredecessor.I only hope thatVigil Gamesis preparingusto let us knowConflict andfuryof whichit is spokenonlyin the first episodeandthe secondis notmentionedat all. Un po di gameplay non fa male a nessuno, giusto per rendere ancora più chiaro di cosa stiamo parlando.
Call ofDuty:Black OpsforPlayStation VitaDeclassifiedfocuseson the eventsthat take placebetweenthe eventsincluded in thetitles forPlayStation 3blockbusterCall ofDuty:Black Opsand Call ofDuty: Modern Warfare2.All thisis setin 1990, the protagonist of the story isSpecial AgentRyanJackson,inquestof covert operationsrelatedto a conflictin Panama.Jacksonbegins touncover informationon the life andmissionofFrankWoodsandAlexMason, the heroes ofCall ofDuty:Black Ops(remember?If not, review the previous games.). Presenting theevents that took placebetween 1975and 1982, in each levelis revealeda different mission. Aftera brief descriptionofJacksonabout the importanceof the transactionto be completed, the focus shifts toWoodsorMasonblow after blowmanage to gain thevictory, changing the course of historyfrom behindthe scenes.A compelling storyand compelling, in my opinion,as everycall of dutypresentedso far, of course,there are alwayspeaksinnegativeeven for largemanufacturersat this level. Let us nowmakebetterwhat has been saidso far:
Nowwe have toanalyzethree mainaspects of the game... the first:
The presentation
Global Operations
Theflashback structureofCall ofDuty:Black OpsDeclassifiedallows you toset the story invarious parts of theworld.Each level isset in ahistorical periodfollowing theprevious year andover the yearsthe countrieschange, whilethe gameplaywill provide you withspectaculartheaters of warsuch asVietnam, Afghanistanetc...We moveeasilyfrom city streetstobunkercovered with snow, making eachlevelunique. If you've playedCall ofDuty:Black Ops willgetsome ideaof what to expectaura ofmystery that surroundsDeclassified. Each level ispreceded by a shortintroduction videoto the new environments. Video footagelookingoriginaldocumentsaresmeared withblack ink, whichlittle by littleglimpse ofsecret information, offering previewsof thehottestupcoming events. All missionsconveythe style and theuniqueemotionsthat have characterizedBlack Opsas well as thefast-pacedactionis certainly notless.One key thingis that the situationcancapsizeina few secondson the battlefieldand it is importantto obey thecommanderin order to survive. Keywill becontinuous updates on thesituationthat evolvesas you fightfor victory,andthough you mustkeep your eyes andears opento continue on theroad to success.
The second:
Gameplay
A newwar to fight
Call ofDuty:Black OpsDeclassifiedcleverlyexploitstheintuitive featuresof thePlayStationVita.Touching the screencanlaunch aquick attackwith a knifeperfect fordefeating his opponentscloser,whiledragging the iconof the grenadeon the screenyou cantake aimon thetargets to hitwithmaximum precision.These featuresare complemented withthe classiccommandshooter, like the two analog sticksto createan experience ofCall of Dutyfans will recognizeimmediately. Thesecommandsare accompanied by threeinnovativegame modesfor single player.TheCampaign modehastenmissions, each with different objectives.Launcheda challengeagainst the clock inTime Trial mode, consisting of five mapsto goat full speed, or alternatively, in survival modeare called totry to surviveas long as possibleagainst armies oftroopsgetting stronger.Each modeis associated withclassificationsin which yourperformance is assessedon a scale fromone to three stars, soto competewith your friendsand be even moremotivated to changethe magazine. If you arecornered andcan not move,takes advantage of themini-mapto instantly locatenearby enemiesand plan yourattacksafely.Andwhen they startto rainbullets,knowwhere they come fromcan bethe key to salvation...
And finally the third, probably the one thataffectsa bitto mostplayer:
Multiplayer
The Secret War
Call ofDuty:Black OpsDeclassifiedallows upto eight players tocompete infourvs. fourfightsby usingAd Hoc modeorvia the PlayStationNetwork.With fivetypesof play, theactionnever stops: the normalmodeTeam DeathMatchmodeis addedasKillConfirmed, tocontinually reinventthe style of play. Even thesix mapsavailable forDeclassifiedkeepalways alive andfranticaction,withnarrow corridorsand open spaces inwhich to launchinto fightsto the death. With fivepredefinedcharacter classesand five othersto customize,you'll never knowwhoyou faceon the battlefield. Afull arsenal ofweapons, seven deadly attacksand 12accessoriesoffer a wideplayability,ora realsight withlaser sight,to polishandperfect your styleof play. Additionally, the"near"allows you to sharea custom classwith the restof the world.By doing so,you will see thecustomizationsof the otherplayersPlayStation Vitaaroundandget ideas forimprovingthe structure ofyour troops.
I am veryinterested in thethoughtsof the peopleof theworldgame.
Inthis great newchapter in the sagaofUbisoft(it wasapersonalgeniustonoticewithout borders), major responsibilitiesmay havedifferentorigins, in NewYork, ifyou arebitten bya spider,great powersare derived from, for example, while in the worldof video gamesin generalwe can saythat the greater thesuccess of atitle,orthe coat of armsof a study,the greater theresponsibilityunderstoodas a set ofexpectationsof audiences,critics andpublishers.
Thatthe time frameto serve asthe setting forAssassin's Creed IIIistheAmerican War of Independenceby nowwe all know, you know eventhe daybefore it wasmade available tothe trailer, as thealwaysactiveinternethas managedto leaka posterunequivocal.Thathave arisen inthe discoveryof the historical periodthat will see usjumpingbetweenroofs andbranches, saw the divisionbetween those whoapproveof the publicand those whobelieveless inspired, or perhapsless closethanthepredecessors.For us Italians, of course, it will be nothingcomparedto the versionsaambientatein ourbeautiful landscapes,butthey also wantedto doa special versionfor the Americans,so close to thesense of patriotism. Personally,Iwas particularly touched bythe setting. I would love toknowthe opinion of thepeople of theworldgame.
Let's seethe trailer andmaybe evena bitof gameplay,in my opinion,of this great game.
Now a bitof gameplay andmaybe afteryou tell mewhat you think,for example,the pros and consof the game.