Continuing the work begun with the article "Pes2012 or FIFA12?", A little while ago, is once again a question now ten years since the majority of the people play: PES or FIFA?
Honestly, even I know how to answer, because in my opinion there is no one more good and less good one, in the sense that, yes, of course one is better to use the techniques of play development and the other is not so good, but if both were to engage in depth course, with the assumption that reality is one, rangiungerebbero the exact same purpose: to make the experience video-play as real as possible.
If you do not mind I would now like to analyze some aspects of the two Mega-games.
Honestly, even I know how to answer, because in my opinion there is no one more good and less good one, in the sense that, yes, of course one is better to use the techniques of play development and the other is not so good, but if both were to engage in depth course, with the assumption that reality is one, rangiungerebbero the exact same purpose: to make the experience video-play as real as possible.
If you do not mind I would now like to analyze some aspects of the two Mega-games.
Let's start with Pes2013
I think the previous Pes was a little disappointing, so much so that EA has taken advantage of this "gaffe" made by PES to increase his lead, and his success in that field better compete. Let's see how improved Pes hours.
First of all, as has become tradition we see the trailer to make us a rough idea of the game:
First of all, as has become tradition we see the trailer to make us a rough idea of the game:
It seems that this year Konami has realized that to return to the levels that compete, perhaps you should take a second way which will offer gamers a different perspective on football games, more immediate and fun on one side, but do not forget at the same time those aspects that are directed instead towards realism. You can play as always friendly, the major leagues for club and its international cups, including the beloved Champions League. Of course, then there had to be different tournaments typical of the series, those for National and Become a Legend mode, which is coupled with the Master League in the Football Life.Quest 'last section has been expanded in terms of options: make their appearance coaches, adding a variety of instruments, such as the ability to purchase specific objects to enrich the training program of the team and individual athletes with new exercises useful to improve the players in specific skills that increase the depth this component incidental but cause for concern for many users.
Let's see what, really, has renewed Pes2013:-PES-FullControl;
-ProActive-AI;
-Player-ID;
are the names behind which lurk the three key elements of the gameplay of Pro Evolution Soccer 2013, "those" which enshrine them in this respect a further positive development.
Let's see them in detail:
With PES FullControl the player has almost complete control over players in the playground, resulting in the fact that the user can take shots, passes, crosses and more completely manual trajectories and getting a natural game more believable. In fact, the ease with which you can direct the steps and determining the power of the shot continues to be one of the highlights of the series. A small flaw are dribbling, yes it is better than previous versions, unfortunately not always respond well to commands given by the user. These are the issues on which the game developers wanted to insist on improvement. And it is precisely at this time that we begin to talk about the ProActive, a new artificial intelligence that is created to move teammates and opponents in a way, in fact, more intelligent. The way in which the teams react in relation to sitauzioni that are created during the game, is something that is rarely seen in the history of PES. Just think of when we see that the Barcelona International prefers to adopt a scheme that uses more possession that kicks long, or Juventus attacking spaces when wearing ball Pirlo. All this helps to convince the player that in the field there are more and more people almost real.
At this point, the developers of PES have realized that the defense is very important, not important.
Players better read on their rivals and is consequently more careful in marking, in anticipation but even in those movements to the aid of ailing running mate for a doubling, or to close a possible cross positioned between the ball and the striker in question. Here the intervention is important in addition to the improved timing system that manages the contrasts, which takes more account of issues such as race, balance, and the tonnage of the players involved in the fight melee to win the ball. We complete the picture of the description with the aforementioned Player ID, a behavioral system almost identical to the top players who know how to Messi, Ronaldo, Neymar, Iniesta etc ... In other words, we are talking to simulate in a more real as possible, the actual behavior of the players, thanks to which you will recognize the above mentioned players, not just looking, but also the way in which they run, throw, or make their game.
So the pros are:
- The changes introduced in the gameplay improve the quality of gaming;
- More control over the players and teams;
- More freedom when shooting and passing;
- The road seems to have finally taken the right one.
For me, finally, the cons are:
- There is still a lot to work;
- Despite the progress, some animations still need to be filed;
- Although reduced, the tracks have not yet been eliminated altogether;
- The licenses of teams and players are still too few.
We try to do the same thing for Fifa13 now.
As with any game that I reviewed, we the official trailer of its debut.
First of all, the first thing you notice is the graphical interface of the menu, which is different from the previous edition. New Products more substantial and interesting in terms of content coming from EAS FC and the career mode. The traditional EA Sports Football Club
the novel EAS FC Match Day, in which now you have options for the friendlies. A very interesting novelty for those abituatuo to on-line is that Fifa13 is CONSTANTLY connected to the EA server; understand well, then, that you will receive updates on the match of the week, teams and even, think about it, there will be a list of the injured and suqalificati, and so on and so forth.
A detail that could be annoying is the fact that it could happen that the commentator instead of the previous talk between the two contenders, speak often of absences of players among the ranks of their respective teams. It gives me a little trouble, to be honest! Fundamental component of the single player is as always the Career mode, which FIFA holds a very important role as it provides potentially dozens of hours of game lovers slip into the role of a club manager or national (with this new option, you can take part in the various qualifying rounds and in international competitions in the subject), or to play, choosing to play as a real athlete or his virtual alter ego. (which is a great thing, from my point of view).
The most interesting aspect is the transfer rumors that FIFA 13 has received a number of tweaks to try to make it as real as possible the role played by the gamer. So much so that the artificial intelligence of other managers is much more logical than the other episodes, although the naivety that commits are still there, but perfection does not belong to man, as they say. A very important aspect is the fact to keep an eye on the budget that provides the company for our sale. In this regard deserves a separate discussion mode in question in case you play as a simple novice player. If you are part of a great team, the coach will try to turn it on loan to a club to the second floor to make it do the bones. A rather unpleasant choice, in my opinion.
Now I'd rather focus on the five focal points on which this year focused developers to improve gameplay, which, however, already rested on very solid. The first is the so-called First Touch Control element linked in particular to stop both normal to continue. It strictly depends on various factors dipendeti themselves from the situation of the game, the intensity of the transition, and many other factors that are created when you set up the action. The system that handles the dribbling is the second parameter has been working on EA. Depending on the game situation and how the player controlled is positioned in front of the opponent, you can create a variety of feints, helped in this by a new set of animations which will be discussed in detail shortly. In addition, all the bugs have been fixed about the Impact Engine to manage completely renovated collisions between players and the ball. So it is very important for this reason, to know to choose the right time for insertions or unmark, especially in the air, where unlike in PES there is nothing pre-calculated and the system calculates and manages the impacts physical work properly.
The fourth and fifth key element of the gameplay in FIFA 13 are free kicks and artificial intelligence general. In other words, it is thought to provide an opportunity for all teams to use ad hoc schemes, ie the possibility for example to call the third player to do so feint, pull or make it go into the penalty area. As regards, finally, the AI teammates and opponents during the game, you can see further improvements especially in relation to the different ways in which they develop actions. In other words, you can see the attack, overlays credible on the outside part of the wings or backs, while those centrally in turn one of the medians, with attackers according to their ability to seek dialogue with rapid 1:00 to 2:00 with his comrades, to create space or avoid being offside trying to avoid making curved trajectories and unnatural.
- Artificial intelligence and Impact Engine further improved;
- Many interesting way, all of those careers Ultimate Team;
- The Match Day adds a great variety to the title;
- Control over the players is total and immediat.
- The faces of real players for our teams are too few;
- Atmosphere of the game even improved.
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