And that's how you define the new character of the second episode of one of the games, in my humble opinion, among the best that have been made so far.
Angels, demons and horsemen of the Apocalypse in a fantasy world. Initially I thought the game was a clumsy attempt to imitate God Of War, but, frankly, the storyline of the first I drew a lot for adventure gameplay and surprisingly cured, although not without its flaws. I now propose a debate on its predictable sequel. As mentioned before, the new protagonist Death is also known as the Pale Rider, is the brother of War, along with other riders Fury and Conflict. Following the death sentence handed down to dall'Arso War Council, guilty of having started the Apocalypse prematurely, which is postponed to suit him allow to prove their innocence, even Death decides to investigate in order to help his brother.
In spite of War, personality rigorous formal, Death is more cocky and arrogant, and more prone to violence. But let's face it. I was expecting a continuous better than what they have presented that supported then, that the first Dark Siders had failed to do, that is, millions of passionate players. It is a history parallel to all effects. During the game you can clearly see a strong sense of brotherhood by Death against the "little brother" War, although this sentiment is not "explained" clearly, however it is perceived. To animate Death is a great brotherly love, but it is never explained at all, and a sense of guilt not quite clear for slaughtering his own kin of the Nephilim.
Un po di gameplay non fa male a nessuno, giusto per rendere ancora più chiaro di cosa stiamo parlando.
Bye bye...!
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